Pulse
Pulse
Pulse
Game Dev Services · Mobile · Steam · VR

You've Done the Research. Now Let's Talk.

Tell us about your project. We'll respond within 24 hours.

Pulse
Pulse

Tell us about your project

Pulse
Pulse

Things People Ask Before They Reach Out

Fair questions. Straight answers. If yours isn't here, just ask us directly.

Mobile (iOS/Android), PC/Steam, and VR. We handle cross-platform builds in Unity with consistent performance across all targets — one codebase, no compromises.

Yes — send your portfolio and a note about what you do to hello@funpulsestudios.com. We care more about what you've shipped than where you studied.

That's most of what we do. IP holders, content creators, studios that need extra production capacity — we step in, scope the work clearly, and deliver without drama.

Action, Strategy, Kids, Education, Sports, Puzzle, Simulation, VR — we've shipped across all of them. Genre matters less than scope clarity and production discipline.

Depends on scope — a focused mobile game can ship in 3–6 months, larger projects in 1–2 years. We give you a realistic timeline upfront, not an optimistic one we'll miss.

We stay on. Updates, hotfixes, content drops, LiveOps — launch is the beginning, not the end. We treat post-launch as part of the product, not an afterthought.